> For the complete documentation index, see [llms.txt](https://gunz.gitbook.io/gunz-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gunz.gitbook.io/gunz-guide/how-to-play-gunz/how-to-play/gameplay-and-mechanics.md).

# Gameplay and Mechanics

## **Gameplay Overview:**

GUNZ is a complex third-person shooter featuring several base mechanics, enhanced by a series of glitches that provide the game with incredible depth.

<figure><img src="/files/yJFvsKAwJLVU1OqxPgXD" alt=""><figcaption></figcaption></figure>

**Basic Mechanics:**

* Walk: Standard movement.
* Wall Run: Run on walls horizontally.
* Wall Climb: Ascend vertical walls.
* Wall Cling: Hang onto walls.
* Guns: Use firearms to engage in ranged combat.
* Shoot: Fire your equipped weapon.
* Reload: Refill your firearm's ammunition.
* Tumble: Execute evasive rolls.
* Aim: Precisely target enemies.
* Melee: Engage in close combat.
* Slash/Stab: Attack with melee weapons.
* Dash: Quickly dash in any direction.
* Uppercut (Sword): Perform an upward sword strike.
* Block (Sword): Defend against attacks with a sword.
* Massive: Deliver powerful melee strikes.
* Lunge (Dagger): Lunge forward to knock down opponents.

<figure><img src="/files/yJFvsKAwJLVU1OqxPgXD" alt=""><figcaption></figcaption></figure>

Now that you are familiar with the basic mechanics that GUNZ has to offer, we will dive into the [**glitch mechanics**](/gunz-guide/how-to-play-gunz/how-to-play/glitch-mechanics.md) that will help you enhance your gameplay.
